The aim of this little patch is to fix at least the more obvious ones of these inconsistencies so that the affected objects react to a correct category, whenever possible. As a result, when using ENB many of these objects look buggy or react to an incorrect category in enbseries.ini for example, the intensity of whitewater foam might be set by the intensity of instead of, most likely resulting in bright foam at night. Skyrim has quite a few object meshes that have their shaders or blending properties set incorrectly.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |